4 comments on “Gaming Accessibility Part One: Controllers

  1. So do you think touch interfaces like the iPad provide better accessibility for gamers, or am I getting ahead of your series?

    • Touch interfaces and app gaming will be covered over the course of this series 🙂

      What do you think of the format for this article? Would you recommend any particular changes?
      Thank you for your comments.

  2. I think you’re spot on with ‘it’s what were used to that determines how accessible it is’. Growing up with controllers we really don’t know any different, but if a 40 something went out and bought an X-Box tomorrow, never have owned an X-Box, and tried a first person shooter I guarantee they’d be looking at the instructions more than the game trying to work out how to shoot, duck, jump, aim, throw grenade, fight hand-to-hand etc etc. Wii seemed to have spent some time on making things more simple to keep their audience, but time will tell how well this works as tablet gaming continues to grow. Interesting post. I look forward to more!

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