An interactive masterpiece.
Recently, I’ve fallen in love with indie games and their startling originality. I’m a big fan of triple AAA titles sure, but through playing free P.C games like Spelunky that I’ve realized just how creative and beautiful video games can be. Coma, created by Thomas Brush, encapsulates this feeling. It’s interactive art with a beautiful story.
The game is short, lasting no more than half an hour – if that – yet resonated deeply with me. It’s music (and lack of), characters and beautiful noir – like graphics weave together seamlessly, creating a compelling package that would be satisfying enough by itself. However, it’s this little game’s story which clinches the deal. This, in all honesty, was one of my favourite games this year.
Alternating between a soothing, ethereal overworld and more sinister and dark locales, the game draws out a surprising number of emotions, from calm and cheerful, to uneasy and horrified. Each character has their own distinct charm and appearance, while the Limbo – like darkness conceals them, keeping the player quite literally in the dark.
Coma’s story should be experienced without spoilers. Even once played, people will no doubt draw to individual conclusions regarding the open ending. Just know this: Your name is Pete, you have a pet bird and you’re looking for your sister. Now go play it.
A game that needs to be played to believe, Coma is a free, flash based game, giving no one an excuse not to play it. It’s beautiful visuals and poetic story are yet another step forward in the debate over whether games should be considered art. My opinion? A resounding yes.
Link to the Game: http://www.newgrounds.com/portal/view/541124