4 comments on “Questing: The leash of imagination

  1. Personally, I think the worst offender is the Mass Effect series. Amazing lore and backstory, fantastic and varied characters and worlds…and then you can’t explore an inch of it. >.< The little exploring possible in ME1 was stripped away in the later games. :/ But yes, Zelda is a fantastic example of good questing. Also, I sort of liked the format of the old Crash Bandicoot games. There was a specific thing to do in collecting gems, but you could pretty much do any mini game you liked to get them.

  2. That’s a really good point. I agree with you about Dishonored, though I hadn’t thought of it like that before! And it’s funny, but with open-world games, I feel even more hammered in because there are soooo many quests in my journal, like you mentioned — and with no real consequences regarding which order you do them in, etc.

    But I’m sure it’s hard to hide the strings. Like you said, games do need quests… and even when they set them up to blend in with the story as seamlessly as possible, players can still figure out the mathematics behind them. I’m thinking of like Mass Effect 3, when people were talking in online forums about how long you have to stop the bomb on Tuchanka (I think it was?). ME3 sets it up so if you don’t handle the situation in a timely manner, things go bad — just as they would in real life. But still, players figured out exactly how any quests they could do before the bomb quest without things going awry. Very mathematical. It was the same with the ME2 suicide mission, but I guess there’s no getting around that without randomizing things, which would seem unfair to some players.

    I think the end of fetch quests, as well as quests like “Kill X number of harpies for a trophy,” would be a step in the right direction, at least!

    • It’s either that or gamer Puppie will give up the Xbox!

      As a community, we hate having control taken out of our hands, which is why I think randomizing would never work, although it’s definitely an idea all right.

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